Post by kiyo on Aug 19, 2009 22:01:19 GMT -5
Name:
Defense Jab
Type:
Taijutsu
Rank:
D
Users:
Kiyomaru
Description:
A jab is an integral part of a fighter's defense. Its speed and power of execution and reach can keep the opponent at a distance, preventing him from charging in. Defensive jabs can be employed while moving backwards. This jab can be considered as a counter. If an opponent steps into the space of the boxer, which means stepping into the attack the attack can feel even more powerful than a regular attack making the jab feel half of one rank higher than normal.
Usage:
Unlimited
Requirements:
Boxing
Name:
Speed Jab
Type:
Taijutsu
Rank:
D
Users:
Kiyomaru
Description:
The speed jab is a variant in which the user takes the time to make fast pacing attacks making the jab come out and attack an opponent much faster. When the user first learns this technique they are able to jab twice in a single movement with their forward hand only performing jabs.
Usage:
Unlimited
Requirements:
Boxing
Name:
Power Jab
Type:
Taijutsu
Rank:
D
Users:
Kiyomaru
Description:
A "pivot jab" is the most powerful jab, one in which the weight shifts almost entirely to the lead foot, which pivots to put the mass of the body behind the punch. Jabbing from the hip, rather than from a tight guard, will add power to the jab at the expense of speed. The Power Jab is a strong attack and can be used after the Speed Jab in combination's. This technique works well with combination's as when the user attacks with this technique it feels as if the user hit the opponent with half a rank stronger than normal. One Power Jab however takes up one whole movement for both arms. A great combination is using speed jab for a whole movement followed by a full power jab, or a defensive jab if the opponent steps into the user's space, followed by a power jab.
Usage:
Unlimited
Requirements:
Boxing
Name:
Motionless Short Uppercut
Type:
Taijutsu
Rank:
C
Users:
Kiyomaru
Description:
A variant on the Uppercut that is less likely to be telegraphed because the beginning motion resembles that of a Jab or Straight as it is thrown from a stance that omits the long, swinging upward motion that is associated with the punch. The Motionless Short Uppercut takes the same amount of movements as a normal Uppercut, however this is a technique that is used in extreme close corner to where it makes the attack unpredictable because it becomes motionless.
Usage:
Unlimited
Requirements:
Boxing
Name:
Liver Punch
Type:
Taijutsu
Rank:
C
Users:
Kiyomaru
Description:
The liver punch is a punch used in boxing. It deceives the average spectator, as the punch is short and quick. The drive is usually made with the left hand, or the left hook in infighting, or the regular short body hook. The drive is usually made under and to the front of the ninth and tenth rib upward to the base of the shoulder blade toward the spine.
The liver is one of the largest vital organs and its effect is sickening, as it shocks the liver, the largest gland organ, and causes the victim to lose much of his fighting 'drive', and causes the air to escape his body. It is usually delivered when feinting an opponent to lead with his right, which leaves the body exposed; he then steps in and delivers a short, stiff uppercut, over the liver, which will usually put the average man out of commission at once.
Usage:
Unlimited
Requirements:
Boxing
Name:
Corkscrew Punch
Type:
Taijutsu
Rank:
D variations C
Users:
Kiyomaru
Description:
It most closely resembles a Straight, but is thrown inward while twisting the shoulder, elbow, and wrist. The Corkscrew uses the same science as that of a bullet firing out of a gun, where the combination of a spinning projectile and excessive force causes a greater impact. The motions involved are similar to that of a Screwball in Baseball and this analogy is fitting as the punch has a noticeable "wind-up" sequence that makes it somewhat foreseeable. When the user hits with this technique the opponent gets cuts along their bodies and begins to bleed from the cuts.
Usage:
Unlimited
Requirements:
Boxing
Name:
Infinity Roll
Type:
Taijutsu
Rank:
B Variations A
Users:
Kiyomaru
Description:
The Infinity Roll is a maneuver that combines both offense and defense by dodging while delivering punches at the same time. The boxer continually bobs and weaves, with the head swaying in a rolling figure 8 motion and uses the momentum of the entire body to deliver powerful blows side to side from the opponent's blind spots. Fighters who step forward and close that gap are able to reduce the damage and may be able to prematurely stop the Infinity Roll prematurely by brushing into the attacker.
While it is especially deadly against those who step back and allow the attacker the room required to maintain the swaying motion needed to slam in these punches, if the opponent were to step back far enough, he would be able to see the oncoming attacks clearly and they would become just like regular Hooks.
Usage:
Unlimited
Variation: Four Times Per Day
Requirements:
Boxing
Name:
Smash
Type:
Taijutsu
Rank:
D Variations C
Users:
Kiyomaru
Description:
The Smash is a Middle-Range Blow that is hard to predict as it is unorthodox, curving upwards at a diagonal angle somewhere between a Straight and an Upper. Because it can only be thrown from a position where the guard is lowered, the Smash has the potential to be prone to Counters.
Usage:
Unlimited
Requirements:
Boxing
Name:
Frog Punch
Type:
Taijutsu
Rank:
C Variations B
Users:
Kiyomaru
Description:
An uppercut that has the boxer lowers themselves into a full squatting position and then leaping upwards, towards the opponent akin to a Frog, hence its namesake. The fighter may strike with either arm while rising from this crouching stance. Because the spring action that brings about its power requires both knees to be fully bent, the Frog Punch is easily telegraphed and is best used as a Counter after ducking beneath a Hook in order to help avoid any potential retaliation.
Usage:
Unlimited
Requirements:
Boxing
Name:
Hitman Style
Type:
Taijutsu Stance
Rank:
E
Users:
Kiyomaru; Signature/ Trump Card
Description:
Place feet comfortably apart. Put your weight on the balls of your feet. You should feel "on balance" and able to move easily. Put about the same amount of weight on each foot. Bend your knees slightly. Not too much or you’ll find yourself in a crouch, which can be awkward and tiring. Position yourself slightly sideways to your imaginary opponent. With front foot, hip, and shoulders in line ( This maximizes your reach and minimizes the target area.)
The Right hand should be Fist close to your chin, elbow stays close to your ribs, perpendicular to the floor. Neck and shoulders should be relaxed not "tight". The Left however should be near the body of the stomach. It should be relaxed, while the elbow is in. The whole arm should be relaxed and held by just the weight.
Usage:
Unlimited
Requirements:
Boxing
Name:
Flicker Jab
Type:
Taijutsu
Rank:
C Variations A
Users:
Kiyomaru
Description:
A succession of high speed Jabs that are executed with a snapping, whip-like motion which are thrown from below eye level, potentially from the opponent's blind spot. Accordingly, a stance that uses a lowered guard. A long arm reach is also beneficial to aid in striking from outside the opponent's field of vision. The sequence typically begins with a semi-backhanded Jab that also hits with a slightly more conventional punch as it whips back on the return. A wide variety of punches relentlessly and continually coming in from completely different angles makes up the crux of the Flicker Jab's effectiveness.
Usage:
Unlimited
Variation; It tears the muscles with prolonged use, and drastically cuts the power of the arm in half if used for long periods.
Requirements:
Boxing
Defense Jab
Type:
Taijutsu
Rank:
D
Users:
Kiyomaru
Description:
A jab is an integral part of a fighter's defense. Its speed and power of execution and reach can keep the opponent at a distance, preventing him from charging in. Defensive jabs can be employed while moving backwards. This jab can be considered as a counter. If an opponent steps into the space of the boxer, which means stepping into the attack the attack can feel even more powerful than a regular attack making the jab feel half of one rank higher than normal.
Usage:
Unlimited
Requirements:
Boxing
Name:
Speed Jab
Type:
Taijutsu
Rank:
D
Users:
Kiyomaru
Description:
The speed jab is a variant in which the user takes the time to make fast pacing attacks making the jab come out and attack an opponent much faster. When the user first learns this technique they are able to jab twice in a single movement with their forward hand only performing jabs.
Usage:
Unlimited
Requirements:
Boxing
Name:
Power Jab
Type:
Taijutsu
Rank:
D
Users:
Kiyomaru
Description:
A "pivot jab" is the most powerful jab, one in which the weight shifts almost entirely to the lead foot, which pivots to put the mass of the body behind the punch. Jabbing from the hip, rather than from a tight guard, will add power to the jab at the expense of speed. The Power Jab is a strong attack and can be used after the Speed Jab in combination's. This technique works well with combination's as when the user attacks with this technique it feels as if the user hit the opponent with half a rank stronger than normal. One Power Jab however takes up one whole movement for both arms. A great combination is using speed jab for a whole movement followed by a full power jab, or a defensive jab if the opponent steps into the user's space, followed by a power jab.
Usage:
Unlimited
Requirements:
Boxing
Name:
Motionless Short Uppercut
Type:
Taijutsu
Rank:
C
Users:
Kiyomaru
Description:
A variant on the Uppercut that is less likely to be telegraphed because the beginning motion resembles that of a Jab or Straight as it is thrown from a stance that omits the long, swinging upward motion that is associated with the punch. The Motionless Short Uppercut takes the same amount of movements as a normal Uppercut, however this is a technique that is used in extreme close corner to where it makes the attack unpredictable because it becomes motionless.
Usage:
Unlimited
Requirements:
Boxing
Name:
Liver Punch
Type:
Taijutsu
Rank:
C
Users:
Kiyomaru
Description:
The liver punch is a punch used in boxing. It deceives the average spectator, as the punch is short and quick. The drive is usually made with the left hand, or the left hook in infighting, or the regular short body hook. The drive is usually made under and to the front of the ninth and tenth rib upward to the base of the shoulder blade toward the spine.
The liver is one of the largest vital organs and its effect is sickening, as it shocks the liver, the largest gland organ, and causes the victim to lose much of his fighting 'drive', and causes the air to escape his body. It is usually delivered when feinting an opponent to lead with his right, which leaves the body exposed; he then steps in and delivers a short, stiff uppercut, over the liver, which will usually put the average man out of commission at once.
Usage:
Unlimited
Requirements:
Boxing
Name:
Corkscrew Punch
Type:
Taijutsu
Rank:
D variations C
Users:
Kiyomaru
Description:
It most closely resembles a Straight, but is thrown inward while twisting the shoulder, elbow, and wrist. The Corkscrew uses the same science as that of a bullet firing out of a gun, where the combination of a spinning projectile and excessive force causes a greater impact. The motions involved are similar to that of a Screwball in Baseball and this analogy is fitting as the punch has a noticeable "wind-up" sequence that makes it somewhat foreseeable. When the user hits with this technique the opponent gets cuts along their bodies and begins to bleed from the cuts.
- Bullet
This is a powerful jab that a user throws by twisting both their shoulders and their wrist. Because all of the power is fixated on a single target, it has a high level of penetration. This jab is similar to the Corkscrew, however unlike the Corkscrew, it can be thrown repeatedly. When the user hits with this technique the opponent gets cuts along their bodies and begins to bleed from the cuts. This is a stronger or a slightly different version of the Corkscrew, and because of that, because the technique feels it hits the opponent with such force, it has the capability of knocking back an opponent two meters each time the user connects. - Heart Break Shot
If the heart is hit hard enough, it stops for an instant, paralyzing the victim for a brief moment. This technique is a very useful technique when needed. When the user first performs this technique they perform the Corkscrew Punch aiming towards the opponent's heart. If the opponent blocks the attack, this attack will still go through. If the opponent stops the attack with a block while the attack still hits where the user's heart may be locate at makes the opponent unable to move for three movements. If the opponent does not block the attack however the opponent is unable to move for five movements.
Usage:
Unlimited
Requirements:
Boxing
Name:
Infinity Roll
Type:
Taijutsu
Rank:
B Variations A
Users:
Kiyomaru
Description:
The Infinity Roll is a maneuver that combines both offense and defense by dodging while delivering punches at the same time. The boxer continually bobs and weaves, with the head swaying in a rolling figure 8 motion and uses the momentum of the entire body to deliver powerful blows side to side from the opponent's blind spots. Fighters who step forward and close that gap are able to reduce the damage and may be able to prematurely stop the Infinity Roll prematurely by brushing into the attacker.
While it is especially deadly against those who step back and allow the attacker the room required to maintain the swaying motion needed to slam in these punches, if the opponent were to step back far enough, he would be able to see the oncoming attacks clearly and they would become just like regular Hooks.
- Infinity Roll Counter
Infinity Roll's weakness is against counters. The boxer then went ahead and tried to improve the deadly Roll. The result is a Infinity Roll that stops and starts abruptly, avoiding counters and throwing off the opponent's rhythm. After that the legs cramp, and the muscles split creating a 10% chance of permanent injury. Each time used increases the chance by 25%. For each time learned the user is able to perform this technique one more time per day.
Usage:
Unlimited
Variation: Four Times Per Day
Requirements:
Boxing
Name:
Smash
Type:
Taijutsu
Rank:
D Variations C
Users:
Kiyomaru
Description:
The Smash is a Middle-Range Blow that is hard to predict as it is unorthodox, curving upwards at a diagonal angle somewhere between a Straight and an Upper. Because it can only be thrown from a position where the guard is lowered, the Smash has the potential to be prone to Counters.
- 3/4 Upper
Connected to the Smash in the respect that it strikes in the area between a Straight and an Upper and is thrown from a stance that uses a lowered guard, the 3/4 Uppercut can be easily differentiated as it follows a straight, diagonal path without curling inward. It also shares similarities with the Short Upper as they are both compact, vertical punch. - Low Modified Version
A more powerful variation of the Smash which increases its damaging capabilities by throwing the full weight of the body into the punch in a much larger, upward swing. It is thrown by bending the knees further and tilting the body to the side, so far that the boxer virtually vanishes from the opponent's line of sight, before propelling upwards in the same manner as that of an Uppercut.
Usage:
Unlimited
Requirements:
Boxing
Name:
Frog Punch
Type:
Taijutsu
Rank:
C Variations B
Users:
Kiyomaru
Description:
An uppercut that has the boxer lowers themselves into a full squatting position and then leaping upwards, towards the opponent akin to a Frog, hence its namesake. The fighter may strike with either arm while rising from this crouching stance. Because the spring action that brings about its power requires both knees to be fully bent, the Frog Punch is easily telegraphed and is best used as a Counter after ducking beneath a Hook in order to help avoid any potential retaliation.
- Giant Eyed Frog Punch
User bends down and put's the entire strength into the user's legs. Then the user jumps up for a Frog Punch. User while jumping up then combines with a spinning punch with both arms which amplifies the strength of the technique greatly. This technique depending on the user's class level has a knock back sending the opponent flying away into the distance, making the opponent fly up
Usage:
Unlimited
Requirements:
Boxing
Name:
Hitman Style
Type:
Taijutsu Stance
Rank:
E
Users:
Kiyomaru; Signature/ Trump Card
Description:
Place feet comfortably apart. Put your weight on the balls of your feet. You should feel "on balance" and able to move easily. Put about the same amount of weight on each foot. Bend your knees slightly. Not too much or you’ll find yourself in a crouch, which can be awkward and tiring. Position yourself slightly sideways to your imaginary opponent. With front foot, hip, and shoulders in line ( This maximizes your reach and minimizes the target area.)
The Right hand should be Fist close to your chin, elbow stays close to your ribs, perpendicular to the floor. Neck and shoulders should be relaxed not "tight". The Left however should be near the body of the stomach. It should be relaxed, while the elbow is in. The whole arm should be relaxed and held by just the weight.
Usage:
Unlimited
Requirements:
Boxing
Name:
Flicker Jab
Type:
Taijutsu
Rank:
C Variations A
Users:
Kiyomaru
Description:
A succession of high speed Jabs that are executed with a snapping, whip-like motion which are thrown from below eye level, potentially from the opponent's blind spot. Accordingly, a stance that uses a lowered guard. A long arm reach is also beneficial to aid in striking from outside the opponent's field of vision. The sequence typically begins with a semi-backhanded Jab that also hits with a slightly more conventional punch as it whips back on the return. A wide variety of punches relentlessly and continually coming in from completely different angles makes up the crux of the Flicker Jab's effectiveness.
- Jackhammer Punch
The user starts off by actually performing the speed jab against the user's side. When the user is ready, he rushes and performs the Jackhammer Punch into the opponent. Each hit comes with great pain and great power. With this technique each hit the user hits against the opponent has the capacity of knocking an opponent back one meter. If the user uppercuts the opponent first up into the sky, and then begins the Jackhammer Punch, the user is able to juggle the opponent by keeping the opponent in the air. With the multiple hard hits, this technique is quite dangerous, and able to knock out an opponent with one single session.
Usage:
Unlimited
Variation; It tears the muscles with prolonged use, and drastically cuts the power of the arm in half if used for long periods.
Requirements:
Boxing