Genjutsu: Art of Illusion!
Kahen Tonsou no Jutsu – Flower Petal Escape Technique
Art: Genjutsu
Rank: D
Type: Supplementary Modifier
Range: Close (0-5m)
Description: If the user comes under attack, they can use this technique to cover their escape. After forming the needed hand seals, the user’s body will disperse into a shower of flower petals. These petals will confuse and distract the opponent while they escape or hide. Other variations of this technique use other mediums besides flowers as a distraction.
Magen • Narakumi no Jutsu - Demonic Illusion • Hell Viewing
Art: Genjutsu
Rank: D
Type: Supplementary
Range: Close (0-5m)
Description: Narakumi no Jutsu is a Genjutsu technique that causes its target to see a horrifying vision. The ninja will use the serpent hand seal to cause a circle of leaves to spin and envelop the target and then fall away. Once cast, the world will appear normal to the target until they see the illusion, playing on that shinobi’s worst fears. The effects of the technique could debilitate a person for some time.
Kai – Release
Art: Genjutsu
Rank: C
Type: Supplementary
Description: After forming the needed hand seals, the Genjutsu technique will not affect the ninja. The ninja can also use the technique on another individual who was unable to avoid the attack. After forming the needed hand seals, the ninja touches the one affected to end the affect of the spell.
Jinmon no Jutsu – Interrogation Technique
Art: Genjutsu
Rank: C
Type: Supplementary
Range: Close (0-5m)
Description: Jinmon no Jutsu is an interrogation Genjutsu used to extract information from an opponent. By placing their hand upon the target’s head, they will induce a sensory spell that will force them to answer truthfully to any question. Only an incredibly strong will and knowledge of Genjutsu will allow one to resist its effects.
Utakata – Ephemeral
Art: Genjutsu
Rank: C
Type: Supplementary
Range: Close (0-5m)
Description: The user will start this technique by using only one finger on their hand. A glance at the hand itself will be enough to cause the illusion to take effect. Once inside the illusion, the user can control the visions the ninja sees. This illusion can also be used to play on the fears of the target. The effects of this technique are very similar to the Demonic Hell Viewing Genjutsu; however, initiating this technique is much simpler and used by practitioners of greater skill.
Jubaku Satsu - Tree Binding Death
Art: Genjutsu
Rank: B
Type: Supplementary Modifier
Range: Close (0-5m)
Description: After forming the needed hand seals, the user will disappear and approach their target. Once near the target, a tree will grow at their feet, and its branches will bind them so they can no longer move. Once the illusion makes them believe they are captured, the user will take the opportunity to strike the bound opponent. The effects generally wear off once the opponent is hurt, given they are not already dead. Other variations of this technique include other types of plants rising up to bind the opponent, such as vines.
Kokuangyou Satsu no Jutsu – Journey into the Darkness of Death
Art: Genjutsu
Rank: B
Type: Attack
Range: Close (0-5m), Mid (5-10m)
Description: The user will cause the area around the target to be enveloped by darkness. Once inside the black space, the target will see grotesque figures said to be previous tortured victims of the technique. These grotesqueries will reach out and grab a hold of the target. They will then be thrown into the void to the mercy of a spectral dragon. The horrifying Oni can even extend from the targets own body to attack them. All aimed at transfixing the victim with fear and shock while the user chokes and kills the target in real life with the use of chakra imbued ninja wire.
Kahen Dizorubu no Jutsu - Flower Petal Dissolve Technique
Art: Genjutsu
Rank: B
Type: Counter
Range: Close (0-5m)
Description: If the user becomes trapped in a Genjutsu or wants to appear to be trapped, they can disperse into a shower of flower petals to escape once their opponent believes them to be caught. The petals will fly out and consume the surprised opponent, dissolving their body away. In reality, their body is fine but the mental shock can debilitate an opponent.
Kokuangyou no Jutsu - Journey into Black Darkness Technique
Art: Genjutsu
Rank: A
Type: Supplementary Per Turn
Range: Close (0-5m), Mid (5-10m)
Description: Kokuangyou no Jutsu is a Genjutsu technique, which causes the ninja’s opponent to be enveloped in total darkness. While in the black void, the ninja will be unable to see any incoming attack or threat.
Ninjutsu: Art of the Ninja!
Kuchiyose no Jutsu - Spiritualism Technique
Art: Ninjutsu
Rank: -
Type: Supplementary
Description: A powerful jutsu, Ninpo Kuchiyose allows a ninja to summon animals, objects and the dead to fight on their behalf. The ninja normally signs a blood contract with the animal species, which allows him to summon different size and skill levels of creature.
Ayatsuito no Jutsu - String Reeling Technique
Art: Ninjutsu
Rank: E Rank
Type: Supplementary Modifier
Range: Close (0-5m)
Description: Ayatsuito no Jutsu is a Ninjutsu technique utilizing wire. When the opponent enters the area of the wire trap, the wire will restrict and hog-tie them.
Bunshin no Jutsu - Clone Technique
Art: Ninjutsu
Rank: E Rank
Type: Clone
Description: Bunshin no Jutsu is a Ninjutsu technique every ninja learns at the Ninja Academy. The Bunshin technique creates a copy of the ninja without substance. The copy resembles the ninja in every way. This clone can function as a distraction or as means to confuse one’s opponent. As soon the Bunshin gets attacked or comes into contact with an opponent, it will disperse.
Henge no Jutsu - Transformation Technique
Art: Ninjutsu
Rank: E
Type: Supplementary
Description: Henge no Jutsu is a Ninjutsu technique, which every ninja learns at the Ninja Academy. Henge allows the ninja to transform themselves into any person or object. This allows the ninja to move with stealth or to trick their opponents.
Kawarimi no Jutsu - Change of Body Stance Technique
Art: Ninjutsu
Rank: E
Type: Supplementary Modifier
Description: Kawarimi no Jutsu is a basic Ninjutsu technique. When in danger the ninja will quickly substitute themselves with another nearby object. This can be a block of wood or even another person. This allows the ninja to quickly flee and hide while the original object takes the brunt of their opponents attack.
Kirigakure no Jutsu - Hidden Mist Technique
Art: Ninjutsu
Rank: D
Type: Supplementary Per Turn
Description: Kirigakure no Jutsu is a Ninjutsu technique utilized by Hidden Mist ninja. The ninja causes the area surrounding their target to be covered in fog. The low visibility allows the ninja to silently and secretly assassinate their target.
Shunshin no Jutsu - Body Flicker Technique
Art: Ninjutsu
Rank: D
Type: Supplementary Modifier
Description: Shunshin no Jutsu is a basic Ninjutsu technique. The ninja will appear and disappear in an instant, allowing them to retreat or attack suddenly. To facilitate the movement, the ninja will often use nearby elements such as mist, sand or leaves to mask their appearance or disappearance.
Utsusemi no Jutsu - Empty Cicada Shell Technique
Art: Ninjutsu
Rank: D
Type: Supplementary
Range: Any
Description: Forming the needed hand seals, a shinobi can project his voice to a different area to hide their location and the number of allies at their side. It is an excellent complement to stealth tactics.
Satsujin Konmei no Karasu - Murder of Crows Confusion
Art: Ninjutsu
Rank: C
Type: Supplementary Per Turn
Range: Any
Description: Calling upon a swarm of crows, they will fly around the target, causing confusion with their dark forms and quick movement. With the target distracted by the crows, the ninja can strike more easily. Also the mass of crows can obscure any retreating ninja. When no longer needed, the murder of crows will simply puff away in smoke.
Ranji Shigumi no Jutsu - Wild Lion’s Made Technique
Art: Ninjutsu
Rank: C
Type: Attack + Supplementary
Range: Any
Description: After forming the needed hand seals, the user will lengthen their hair and send it outwards to subdue a foe. If they manage to trap them within the hair, the user can make it harden into spikes to stab them.
Doku Kiri - Poison Mist
Art: Ninjutsu
Rank: B
Type: Attack + Supplementary
Range: Close (0-5m), Mid (5-10m)
Description: This technique allows the user to expel poison gas from their body. This can serve as cover to escape, and as an offensive technique against her opponent.
Hari Jizou - Underworld Guardian Spikes
Art: Ninjutsu
Rank: B
Type: Counter
Range: Close (0-5m)
Description: After forming the needed hand seals, the user’s hair will grow in length to surround and protect their body. In this form, it also becomes ridged and spiked, forming a layer of protection from direct strikes and blows. Before further attacks can be executed, the hair must be retracted.
Kage Bunshin no Jutsu - Shadow Clone Technique
Art: Ninjutsu
Rank: B
Type: Clone
Description: The Kage Bunshin distributes the ninja’s chakra evenly among the clones and creates a real copy with form and substance. The clone itself can also utilize any jutsu the original ninja knows. When the clone finally disperses, any new knowledge it has gained is passed back to the original ninja and any additional clones. Upon impact, the clone can be dispersed.
Kuu no Tachi - Long Sword of the Sky
Art: Ninjutsu
Rank: B
Type: Attack
Range: Close (0-5m), Mid (5-10m)
Chakra: 100
Description: This technique allows the user to levitate their sword. Forming the needed hand seal will cause the sword to activate and strike out against any enemy in the nearby area.
Bunshin Bakuha - Shadow Clone Explosion
Art: Ninjutsu
Rank: A Rank
Type: Attack
Range: Close (0-5m)
Description: At first glance the clone appears to be a normal tangible Bunshin, but the user can detonate the clone at any time to form a very large explosion.
Projectile Kage Bunshin no Jutsu - Projectile Shadow Clone
Art: Ninjutsu
Rank: A
Range: Close (0m ~ 5m), Mid (5m ~ 10m)
Type: Attack
Description: Projectile Kage Bunshin no Jutsu is a Ninjutsu technique that uses Kage Bunshin to create multiple physical clone copies from one thrown projectile.
Fuuton: Wind!
Reppushou - Gale Wind Palm
Art: Ninjutsu
Rank: D
Type: Attack
Range: Close (0-5m), Mid (5-10m)
Description: Fuuton • Reppushou is a Ninjutsu technique utilizing the Wind Element. After forming the needed hand seals, the user will send a strong gust of wind towards their target while acting in conjunction with another thrown weapon, increasing its power and deadliness.
Daitoppa - Great Breakthrough
Art: Ninjutsu
Rank: C
Type: Attack
Range: Close (0-5m), Mid (5-10m)
Description: Fuuton • Daitoppa is a Ninjutsu technique that utilizes the Wind Element. After bringing their hand to their mouth, the user will blow a large blast of wind capable of leveling almost anything in its way.
Fuusajin - Dust Wind
Art: Ninjutsu
Rank: D
Type: Supplementary Modifier
Range: Close (0-5m), Mid (5-10m)
Description: Using their fan, the user will blow a strong current that will cover the surrounding area in dust. This dust will serve to loosen the footing for any opponent who walks nearby.
Kamaitachi - Cutting Whirlwind Technique
Art: Ninjutsu
Rank: C
Type: Attack
Range: Close (0-5m), Mid (5-10m)
Description: Named after a mythical creature, the ninja uses their fan to blow a concussive wind that is imbued with their chakra. When an opponent is caught in the wind, a tornado will raise them into the air and hold them with the chakra. The wind will then begin to cut the target with the winds.
Dai Kamaitachi - Great Cutting Whirlwind Technique
Art: Ninjutsu
Rank: B
Type: Attack
Range: Any
Description: Named after a mythical creature, the ninja uses a fan to blow a concussive wind that is imbued with their chakra. This technique is a bigger version of the normal Kamaitachi no Jutsu, having the ability to cause a great amount of cutting damage to the nearby area.
Kaze no Yaiba - Sword of Wind
Art: Ninjutsu
Rank: A
Type: Attack
Range: Close (0-5m), Mid (5-10m)
Description: After forming the needed hand seal, a cutting whirlwind will envelop an opponent and cut them to pieces. Unlike a real sword, which can face resistance, the wind blade will be able to slice with little difficulty.
Suiton: Water!
Mizurappa - Violent Water Wave
Art: Ninjutsu
Rank: D
Type: Attack
Range: Close (0-5m), Mid (5-10m)
Description: Suiton • Mizurappa is a Ninjutsu technique utilizing the Water Element. After forming the needed hand seals, the user will expel a strong jet of water at their opponent.
Mizu no Muchi - Whip of Water
Art: Ninjutsu
Rank: D
Type: Attack
Range: Close (0-5m)
Description: Mizu no Muchi is a Ninjutsu technique that utilizes water to create a whip.
Mizukuri no Yaiba - Sword of Draining
Art: Ninjutsu
Rank: D
Type: Attack
Range: Close (0-5m)
Description: Mizukuri no Yaiba is a Ninjutsu technique that utilizes water to create a sword. The sword can be wielded in normal fashion, allowing the ninja to cut and stab like a normal blade.
Daibakuryuu no Jutsu - Great Exploding Current
Art: Ninjutsu
Rank: C
Type: Attack + Supplementary
Range: Close (0-5m)
Description: Suiton • Daibakuryuu no Jutsu is a Ninjutsu technique utilizing the Water Element. After doing the needed hand seals. a vortex of water will form in an already existing body of water, sucking anything on the surface above it down to the depths below.
Mizu no Tatsumaki - Tornado of Water
Art: Ninjutsu
Rank: C
Type: Attack + Defense Per Turn
Range: Close (0-5m)
Description: Mizu no Tatsumaki is a Ninjutsu technique that utilizes water to create a spinning water vortex around the ninja. The water acts as a barrier against attacks and can also knock an opponent backwards if they come in contact with it.
Mizu Bunshin no Jutsu - Water Clone Technique
Art: Ninjutsu
Rank: C
Type: Clone
Description: Mizu Bunshin no Jutsu is a Ninjutsu technique that utilizes water to create a Bunshin clone. Unlike a normal Bunshin, the Mizu Bunshin has the ability to interact more with the environment due to it having physical substance. This allows the clone to carry out limited attacks on its target. The range of the clone is limited, however. It cannot travel very far from the original body. If the Mizu Bunshin is injured, the clone will revert back into its natural water state.
Suigadan - Water Fang Projectile
Art: Ninjutsu
Rank: C
Type: Attack
Range: Close (0-5m)
Description: Suiton • Suigadan is a Ninjutsu technique utilizing the Water Element. The ninja does a string of hand seals to cause a nearby body of water to form a spinning drill.
Suiryuudan no Jutsu - Water Dragon Projectile Technique
Art: Ninjutsu
Rank: B
Type: Attack
Range: Any
Description: Suiton • Suiryuudan no Jutsu is a Ninjutsu technique utilizing the Water Element. The ninja does a long string of hand seals, which then causes a column of water in the form of a dragon to rise from the water and then strike the target.
Baku Suishouha - Bursting Water Collision Waves
Art: Ninjutsu
Rank: B
Type: Supplementary Per Turn
Range: Any
Description: Suiton • Baku Suishouha is a Ninjutsu technique utilizing the Water Element. After forming the needed hand seals, the user will expel water from their gullet. This will then expand into a large volume of water. They can control the water by riding on top of the waves.
Daibakufu no Jutsu - Grand Waterfall Technique
Art: Ninjutsu
Rank: A
Type: Attack
Range: Mid (5m-10m), Far (10m+)
Description: Suiton • Daibakufu no Jutsu is a Ninjutsu technique utilizing the Water Element. After doing the needed hand seals, a column of water will circle the ninja and then a large force of water will erupt to hit the attacker. Due to the force of the water, the target will be fully enveloped by the water and at its mercy as it pulls them away.
Suijinheki - Water Encampment Wall
Art: Ninjutsu
Rank: A
Type: Defense
Range: Close (0-5m)
Description: Suiton • Suijinheki is a Ninjutsu technique utilizing the Water Element. The ninja will first do a string of hand seals and then proceed to blow out a jet of water from their mouth to act as a water barrier from incoming attack.
Hyouton: Ice!
Taijutsu: Art of the Fist!
The Footwork!
Name: Shukuchi - Reduced Earth
Type: Taijutsu
Rank: D
Users: Ryuuza Clan
Description: This Jutsu allows the user to move quickly from short distances from one place or another. This is done by using one of the simplest of chakra exercises (climbing trees) and adding a twist. By channeling chakra into his/her feet and releasing it quickly, he/she can move quickly from one spot to another. This is useful for evading attacks or closing in for an attack. This can also be used in other parts of the body to speed up-how this move works depends on the user’s creativity.
This increases the muscles’ reaction time and their speed. This lasts for 1 post for each time this Jutsu is activated. Exactly how fast you go depends on the amount of chakra used in the Jutsu-usually you are 1/12 faster in the minimum amount of chakra result (think Sasuke when he channeled chakra into his feet against Haku).
This can result the user into doing some of the following: making hand seals faster, faster punches, and quicker feet movement. However even this Jutsu-though simple- has its cons. If the user is not experienced enough with this move and they use it too much- it destroys the muscles. Other then that, it normally puts strain on the muscles and tires the user out. It also takes decent chakra control to do.
Usage: 10
Requirements: Must be Ryuuza Clan, Must be at least Cerulean branch of Ryuuza Clan
Kenjutsu: Art of the Sword!
Chakra Infused Kenjutsu
Name: Ryuuza Kenjutsu: Ryuu Koudou {Draco Kenjutsu: Dragon Tunnel}
Type: Kenjutsu/Ninjutsu
Rank: C
Users: Ryuuza Clan
Description: The user twirls his/her blade in a circle very fast while charging chakra into it. If fast enough it stops projectiles like shuriken and other small objects and are shot back at the opponent. If strong enough, it pushes the opponent back by the maximum of 5 feet. It may cause breaking of the blade if the attack is strong enough or if the user’s blade isn’t strong enough.
Usage: 10
Requirements: Must be Ryuuza Clan, Must be at least Cerulean branch of Ryuuza Clan, Requires Fuuton Affinity
Name: Ryuuza Kenjutsu: Ryuu Dangan (Draco Kenjutsu: Dragon Bullet)
Type: Kenjutsu/Ninjutsu
Rank: C
Users: Ryuuza Clan
Description: A rather simple move required for the academy members to master before they become ninja. The user concentrates chakra into his/her blade and swings. This caused a orb (size of a small fireball) to fire at the oppoment.
Usage: 10
Requirements: Must be Ryuuza Clan, Must be at least Cerulean branch of Ryuuza Clan
Name: Ryuuza Kenjutsu: Ryuu Tsume) (Draco Kenjutsu: Dragon Talon)
Type: Kenjutsu/Ninjutsu
Rank: C
Users: Ryuuza Clan
Description: The user charges chakra into his/her legs and jumps up. Then, he/she does a overhead strike at the upper body with the enhanced blade of chakra. This crushing blow can break bone, rock, and metal. However it could be with some difficulty to deal with chakra enhanced weapons and armor.
Usage: 8
Requirements: Must be Ryuuza Clan, Must be at least Cerulean branch of Ryuuza Clan
Name: Ryuuza Kenjutsu: Ryuu Kiba Renda (Draco Kenjutsu:Dragon Fang Barrage)
Type: Kenjutsu/Ninjutsu
Rank: C
Users: Ryuuza Clan
Description: An enhanced version of Ryuu Tsume. This time it takes place on the ground. The user charges chakra into his/her blade and began to use a barrage of seemingly random strikes at the oppoment. This attack is somewhat hard to control and is a bit unpredictable.
Usage: 7
Requirements: Must be Ryuuza Clan, Must be at least Cerulean branch of Ryuuza Clan, Must Know Ryuu Tsume.
Name: Ryuuza Kenjutsu: Ryuu no Mai (Draco Kenjutsu: Dance of the Dragon)
Type: Kenjutsu/Ninjutsu
Rank: C
Users: Ryuuza Clan
Description: A technique that requires the flexible and bendable frame of a female. The user twist in place and makes a vertical circle slash combing with sometimes jumping or flips. This can lead to dizziness if not done properly or not use doing this technique.
Usage: 6
Requirements: Must be Ryuuza Clan, Must be at least Cerulean branch of Ryuuza Clan, must be female
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Name: Ryuuza Kenjutsu: Ryuu Shuuha (Draco Kenjutsu: Dragon Wave)
Type: Kenjutsu/Ninjutsu
Rank: B
Users: Ryuuza Clan
Description: The user stands firmly against a platform with one foot infront of his body. The user then draw her sword and lower down the blade. The user then charges chakra into the blade and then in a quick slash thrust the blade vertically. This unleashes a torrent of a short range (0-5 meters at max) of raw chakra at the opponent.
Usage: 5
Requirements: Must be Ryuuza Clan, Must be at least Cerulean branch of Ryuuza Clan
Name: Ryuuza Kenjutsu: Ryuu Kyanon (Draco Kenjutsu: Dragon Cannon)
Type: Kenjutsu/Ninjutsu
Rank: B
Users: Ryuuza Clan
Description: A rather enhanced version of Dragon Bullett. This move is required for the chuunin members to master before their rank gets promoted. The user concentrates chakra into his/her blade and swings. This caused a orb size of a cannonball to fire at the opponent.
Usage: 5
Requirements: Must be Ryuuza Clan, Must be at least Cerulean branch of Ryuuza Clan
Name: Ryuuza Kenjutsu: Dragon Twister
Type: Kenjutsu/Ninjutsu
Rank: A
Users: Ryuuza Clan
Description: The user charges chakra into his/her blade. He then spins around on one foot and drag his/her sword with him. The user then suddenly spins in the other direction and come to a spot. This causes a miniature twister made out of chakra to appear and flunged at the opponent.
Usage: 3
Requirements:Name: Ryuuza Kenjutsu: Ryuu Dageki (Draco Kenjutsu: Dragon Strike)
Type: Kenjutsu/Ninjutsu
Rank: A
Users: Ryuuza Clan
Description: It is an attack modeled after Water Dragon Missile and Fire Dragon Missile.( The Dragon Strike takes on the form of a dragon-like (which gives of a similar features of lighting chakra) by the user waving his/her sword in the air and bringing it down in a heavy fast vertical slash. From there it takes form. The user can also put in the ground which allows him/her break an enemy's barrier. It can also can be manipulated and move depending on the user's will and chakra controll.
Usage: 3
Requirements:Name: Ryuuza Kenjutsu: Ryuu no Kizu {Draco Kenjutsu: Wound of the Dragon}
Type: Kenjutsu/Ninjutsu
Rank: S
Users: Ryuuza Clan
Description: This attack is accomplished by finding the rift, or scar, between the powerful chakra of wielder and the opposing force. Once the Wind Scar is found, the wielder can swing the sword into the rift to release a powerful energy wave. It is said that this technique has the power to kill 100 mercenaries in one strike.
Usage: 2
Requirements:Must be Ryuuza Clan, Must be Head of Azure branch/ Ryuuza Clan, or have clan head teach you, must have Ryuujingan
Name: Ryuuza Kenjutsu: Bakuryuha {Draco Kenjutsu: Crushing Dragon Stream"}
Type: Kenjutsu/Ninjutsu
Rank: S
Users: Ryuuza Clan
Description: The technique can only be used by someone who has mastered the Ryuu no Kizu-the so called one of the ultimate attack moves of the Ryuuza. In this case- it is ultimate counter attack move. When a opponent with strong chakra unleashes a attack the user can use the Ryuu no Kizu to engulf the enemy's attack in a twister and reverses it back on them, with the add power of the Wound of the Dragon. The user must have strong enough chakra to over power his/her enemy's or else the technique cannot be used.
Usage: 1
Requirements: Must be Ryuuza Clan, Requires Ryuujingan, Must be Head of Ryuuza Clan, or have Head Member teach you